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Terms and Conditions

1. Event Dates & Duration

  • The hackathon will take place from 11th to 13th November.
  • This is a continuous 48-hour innovation challenge, with scheduled breaks and sessions communicated in advance.

2. Eligibility and Team Formation

  • Teams may consist of 3 to 5 members.
  • All members must be officially registered before the event begins.
  • All participants must be between the ages of 18 and 35 years old as of 11-12-2025.
  • Teams are expected to collaborate fairly and contribute collectively to their project.
  • Individual registrations are not permitted. All participants must belong to a registered team
  • Teams are required to be physically present at the venue. Virtual Participation not allowed.
  • New team members may be added to the team until 10:00 AM on 10th December. You can email your request to youthhackmv@gmail.com

3. Participation Requirements

  • All team members are required to attend the Opening Ceremony and the Closing Ceremony. If a member cannot attend due to health issues, family emergencies, or other valid circumstances, they may be excused. In such cases, the organizers must be informed beforehand.
  • To ensure teams gain maximum benefit, a minimum of 3 team members must attend all official workshops and learning sessions. Attendance helps maintain equal knowledge and alignment within the team.

4. Team Selection Criteria

1. Problem Definition & Urgency (40%)

  • Real-World Relevance: The team must clearly identify a specific, well-defined problem relevant to the Maldivian context.
  • Urgency & Impact Justification: The team must articulate why the problem matters and why a solution is needed now, demonstrating an understanding of the impact on their community or the nation.

2. Solution Foresight & Innovation (40%)

  • Creative Approach: The idea must be creative, distinct, and show promise for a digital solution within the hackathon timeline. It should go beyond simple or obvious answers.
  • Alignment with Theme: The idea must clearly fall under one of the hackathon themes (Mental Health, Active Living, Entrepreneurship, etc.).

3. Team Composition & Balance (20%)

  • Essential Skill Balance: The team must collectively possess the core skillsets required for a successful hackathon project (Technical/Coding/Data, Design/UX, Strategy/Business/Enthusiasts/Domain).
  • Diversity and Inclusivity: Teams demonstrating gender diversity and a balanced mix of backgrounds will be highly prioritized.

5. Themes and Project Scope

Themes:

  • Participating teams must select one of the four available themes as the focus for their project
  • Play, Move, Live: Sports, Fitness & Active Lifestyle
  • Balance, Connect, Thrive: Mental Wellness & Resilience
  • Launch, Earn, Thrive: Youth Ventures & The Gig Economy
  • Imagine, Express, Inspire: Arts, Culture & Digital Creativity

Project Originality:

  • All work submitted must be original and created solely by the team during the Hackathon period. Teams can use libraries, frameworks, or open-source code in their projects.

6. Communication and Responsibilities

  • Every team must designate one member as the Team Leader.
  • The Team Leader is solely responsible for receiving information from the Organizers and ensuring that all other team members are informed promptly.
  • All official communication regarding the Hackathon (including updates, schedule changes, and logistical information) will be sent exclusively to the Team Leader.
  • The Team Leaders will be added to a dedicated WhatsApp group for real-time announcements.

7. Intellectual Property Rights

  • Unless otherwise explicitly stated by the Organizers, all intellectual property (IP) created by the team during the Hackathon remains the property of the team members.

8. Liability and Release

  • Participants acknowledge that participation is voluntary. The Organizers are not responsible for any personal injury, damage, or loss of property that may occur during the event.
  • By registering, participants consent to the Organizers collecting and using their submitted data (name, age, contact, T-shirt size) for the sole purpose of organizing and running the Hackathon.

9. Organisers' Rights and Responsibilities

  • Organisers may make changes to the schedule, rules, or arrangements if needed.
  • Any updates will be communicated clearly to all teams.